SORC SORC

SORC Glossary

Essential terms and definitions for understanding Slayers of Rings & Crowns.

Terminology Expansion

The current Apex glossary remains authoritative. Additional legacy definitions are integrated below only when the term is not already defined above.

Legacy definitions and migration notes are draft-only and are not displayed on the live glossary.

Core Mechanics

ATTR (Attribute)
Short for Attribute. The six core statistics that define a character: Strength, Agility, Cognition, Perception, Acuity, and Spirit. Each ranges from -5 to +12 and affects various character capabilities.
PROTS (Protection Score)
The target number for attack rolls and ability checks. Calculated from Defense Trait, armor, buffs, and conditions. Attacks and abilities roll d100 + modifiers vs. PROTS to hit.
Trait
A specialized modifier derived from ATTRs, ranging from +0 to +12. Applied to damage rolls, hit bonuses, and various checks depending on the weapon or ability used.
Rank
A character's power level, ranging from Common through Divine. Determines access to equipment and abilities. Weapons, armor, and items also carry rank designations matching the character's rank to use them.
Hit Bonus
Modifiers added to attack rolls from weapon rank, Trait, and proficiency. Off-hand attacks roll at half the main-hand hit bonus, reduced damage output, and reduced accuracy.
Dual-Wield
Fighting with two one-handed weapons. Requires a Nature Ability to unlock. Both hands attack on one BASE combat strike action. Off-hand rolls at half main-hand hit bonus with reduced damage.

Combat Terms

Action
A discrete unit of time in combat, measured in individual turns. Characters spend actions to attack, cast abilities, move, and interact with the environment.
BASE Combat Strike
A standard weapon attack that consumes 1 action. Includes main-hand attack and, if dual-wielding, off-hand attack on the same action.
Critical Hit
An attack that rolls within the Critical Window for the weapon's rank, dealing 2x damage dice. May trigger additional Status effects or severe injuries depending on the location hit.
Incapacitated
A condition where a character has reached 0 Life and can no longer take actions. May result in death, unconsciousness, or severe injury depending on damage severity.
Condition
A temporary status effect applied to characters during combat or exploration, such as Poisoned, Burning, Stunned, or Fatigued. May impose penalties or restrict actions.

Progression & Character Building

Ability
A special action learned from a Class Tree that provides unique combat, utility, or roleplay capabilities. Abilities are never purchased; they are granted when choosing from a Class Tree's available Slots.
Class Tree
A structured progression system offering Abilities in Paths and Branches. Players gain one Ability choice per level from any available Class Tree matching their alignment Spectrum.
Path
A thematic grouping of Abilities within a Class Tree, unlocked at level 4. Staying on one Path through level 20 opens access to a Branch at level 21.
Branch
A deeper progression within a Path, unlocked at level 21. Following one Branch through level 30 leads to the Class Tree's 30-Ability capstone.
XP (Experience Points) & Rank PTS
Experience earned through gameplay that advances characters. Rank PTS unlock higher-rank items and abilities, while general XP supports specific progression paths.
Talent, Skill, Trait (TST)
The three currency types for character customization. TST points are purchased with gold during character creation and throughout career advancement to gain Talents (passive abilities), Skills (expertise), and Traits (stat increases).

Equipment & Resources

Weapon Rank
The tier of a weapon (Common, Uncommon, Rare, Unique, Heroic, Elite, Legendary, Divine). Higher ranks grant increased hit bonuses and damage dice. Characters must match a weapon's rank to use it.
1H Weapon
A one-handed weapon with base damage listed in the weapon damage table. When used in the off-hand during dual-wield, damage is half the main-hand value, rounded up.
2H Weapon
A two-handed weapon with higher base damage than 1H equivalents. Cannot be used with shields or dual-wield; requires both hands and grants no off-hand attack bonus.
Armor
Protective equipment worn by characters. Provides PROTS bonuses and may impose movement penalties (see Encumbrance). Must match character rank to use.
Life
A character's health pool. Damage subtracts from Life; reaching 0 incapacitates the character. Maximum Life is determined by race size and modifiers like Endurance.
Mana
A resource consumed by spellcasters and ability users. Restored through rest. Characters without Acuity Trait or relevant abilities typically have 0 Mana.
Stamina
A resource used for movement in structured encounters and certain abilities. Depletes with distance traveled or action usage, restored through rest.
Endurance
A character's fatigue threshold for long-distance travel. Foot travel requires recovery after every 10 miles; mounts extend this to 50 miles before requiring a Breather.

World & Setting

Essentia
The universe in which SORC is set. Features two suns (Adoria and Tawdry Dwarf), 13 planets, multiple moons, diverse worlds, and an ancient prophecy.
Zailister
The primary starting planet for most characters. Features medieval combat, magic, advanced technology, and serves as the origin for many player campaigns.
Adoria
The primary magic-radiating sun of Essentia, the source of magical energy and divine power in the universe.
Tawdry Dwarf
The dying secondary star of Essentia, slowly fading and influencing cosmic events in the SORC universe.
Fellowship
A player organization or guild that characters can join. Fellowships have member caps (Basic tier: capped, Pro tier: unlimited) and provide group chat, shared resources, and collaborative gameplay.

Game Modes & Features

Trials of Combat
An advanced gameplay mode featuring ranked combat challenges. Basic tier receives limited access; Pro tier unlocks full features and exclusive perks.
Trading Post
A Pro-exclusive marketplace for trading items, cards, and resources between players. Basic tier players cannot access this feature.
Character Sheet
A digital representation of a character's stats, abilities, equipment, and progress. Basic tier: 2 sheets, Pro tier: 5 sheets.
Achievements
Milestones and accomplishments tracked during gameplay. Basic tier: limited achievement set, Pro tier: full achievement set with exclusive rewards.
Leaderboard
Rankings of top players by various metrics. Basic tier: top 100 visible, Pro tier: top 200 visible with expanded details.