SORC SORC

Prologue

Explore Essentia

Slayers of Rings & Crowns takes place in the universe Essentia. Essentia hosts thirteen planets, many moons, a main sun and a dying star. Characters begin their journeys on the fourth planet, Zailister (Zail), which is Essentia's most balanced planet between sorcery and technology, and is most rich in life-dependent resources.

Characters can explore the other planets and uncharted territories via rifts, trade post portals, space flight travel, summons, hell gates and even unwillful abduction.

Each planet has its own time period, distinct seasons, biomes and landscapes. Featuring two suns, the main life giving and magic emmitting sun, Adoria and the dying star, Tawdry Dwarf which lies between the ninth and tenth planets just barely provides enough resources to sustain life to planets eight through thirteen.

Sorcery and steel thrive on planets closest to Adoria, capturing the sun's magic emmitting radiance and fire while technology progresses from planet to planet in an outward order.

Adoria is the Sun God of Essentia - lawful aligned and the origin of all magic flowing through the inner planets, with a particular and longstanding favor for Zailister above all others. Tawdry Dwarf is her twin sister - once lawful aligned herself, she has grown bitter over the millennia of her slow death, and behind her deteriorating mass an evil aligned black hole has been developing, growing stronger the weaker she becomes.

The first planet, Ingnis, too hot for humans to live comfortably, features prehistoric themes hosting dinosaurs, cro magnon, neanderthal, hominids, and many giant species of critters and flora and fauna. Ignis through Zailister are the sources of ancient magic and medieval steel, while sci-fi futuristic warfare has developed in the last four planets, holding onto Tawdry's last bits of light and warmth.

The year is 10,023 EA (Eons of Adoria or years). The Omnè, natives of the twelfth planet, are aware of Tawdry Dwarf's dwindling energies and have accelerated their technological advancements to preserve life as they know it. Uncertain of their fate, the Omnè have innovated by constructing atmospheric vessels and constructing a neighboring planet using non-organic technology to ensure survival. Fearing they may run out of time before Tawdry's demise, the Omnè target other planets, notably Zail, aiming to sack and conquer the entire world, taking it over to provide an abundant amount of resources and secure their people's survival.

The Omnè are aware of both possible scenarios of Tawdry's fate - consumption by the black hole or a physical collision with their planet - but only Adoria, Tawdry, and the black hole itself knows of Tawdry's true fate, to be consumed by the black hole, an event that will strengthen it enough to eventually threaten every planet from Tawdry's orbit outward, Omnè included. The Omnè initially attempted to destroy Zailister remotely, but Adoria intervened and stopped the destruction. Yet she mysteriously permitted the deployment of the Omnè Astral, their main forces, which began their invasion and conquest of the world.

Zail is already war-torn, and it's forces are spread thin, and although the neutrally aligned Noble and Feral forces stand together against the Omnè, the Purge forces are ambivalent to the destruction of Zail and all life on it and I vote them, even if it means fighting them, especially if it means fighting them.

Dating back 9,044 EA, The Age of Prophecy, Zail was witness to an ancient and practiced prophecy where nineteen crowns were formed in a cataclysmic event involving magic particles and debris of its surrounding Rings being drawn to enormous falling stars. These formed stars, visible to Zail's inhabitants, shrunk to crown size as they fell through the atmosphere and became mystical crowns that hold unique magical properties.

One by one, the crowns struck the earth and seas of Zail and were scattered about the planet. Upon finding one, only a true bearer could wear their respective crown. Any usurper that attempted to wear the crown could not bear its weight or harness its power.

Desperate for their true leaders after losing them to war and coups, Zailians all across its lands knew the general areas of the crowns' locations because of their atomic impacts and destruction left behind. Regardless of the lingering display, finding the crowns still took several hundred grueling years with only fourteen territories had crowned a true leader, many lineages past the unknown rulers at the time.

Some races, such as the Arch Elves, still honor the same crown bearer, 979 EA later. Before donning the crown, to no Fae's surprise, Elendriel Dropleaf also held the Noble Forces together as a high ranking general.

Diplomatic actions of greed, chaotic events between believers and non-believers of the prophecy and war have scattered the fate of the nineteen crowns; five lost, three destroyed, and five never found, leaving entire races fractured, leaderless, and in some cases, teetering on the brink of extinction.

To be continued…

About

Slayers of Rings & Crowns (SORC) is a sci-fantasy TTRPG that takes place in a universe of 13 planets, 2 suns and many moons. This universe is Essentia and life and magic thrive from its main sun, Adoria. Magic is strong closest to Adoria and fades further away from it. The first 7 planets run on an orbital path close to one another, and far away enough from Adoria to sustain life, yet still trap its magic emitting properties. Closest to the sun is its child, Ignis, a planet that is extremely hot - almost too hot to bear without magic or a "Vesselman's" suit. Hot or not, Ignis has its place because magic and the elements that carry it are abundant here.

A bit further out is the 4th planet, Zailister, and this is where your adventures begin. Zailister is the most life sustaining planet in the universe and provides, by far, the best balance between magic and technology. That brings us to the second sun, Tawdry Dwarf. Adoria's sister planet, Tawdry, is dying but still barely sheds life on planets 8 through 13, most notably Omné, home of the Omné and other playable races to begin your campaign. Technology is stronger on these darker planets that are further away from Adoria. One, because the population began thousands of Eons of Adoria (EA or years) earlier here AND these civilizations could not rely on Adoria's magical rays of blooming light to help with survival in a stark world fed by a dying sun.

Game Setting

Slayers of Rings & Crowns © is a sci-fantasy ttrpg that takes players through 13 diverse realms. SorC features exciting combat featuring limb specific targeting, killing sprees and burning streaks. Traverse planets where technology advances furthest away from the main sun Adoria, and ancient magic is strongest near the sun, harnessing its magical properties. Come to Essentia now, and play as one of many choices of classes and races, empower your character through advancing in combat, vocational talents, professions, survival traits or a bit of all. Establish associations and affiliations and develop prestige during, and maybe even long after your life's journey. Roll the dice now, and define your character's legacy. Will you be a 'frog skinner' or a 'dragon slayer'?

The choice is yours...

Back of Book

The story back of the book:

Pinklings and Hobblings and Brutes... What the...?

Awaken to Essentia, a vibrant universe of 13 unique planets featuring two suns and many moons. Begin your journey on planet Zailister, the most life-sustaining planet in a harsh, yet diverse, solar system where war, greed and tyranny welcome heroism.

Chaos reigned on Zail as nineteen radiant crowns formed by its magical rings crashed into its lands, revealing the true heirs of as many crowns to fulfill an ancient prophecy, yet denialists bearing witness of the event still oppose believers.

The prophecy claims only the true heirs of the nineteen respective races can don their respective crown, causing chaos between those sworn in by their own accord and inheritance and those in search of the prophecies' rightful leaders.

One by one the crowns were found after impact, but opposition and confusion have sent some lost and others destroyed for eternity.

The Game back of book:

This exhilarating TTRPG blends futuristic science fiction with the rich tapestry of ancient fantasy. Choose from a myriad of races and classes, professions/hobbies, talents and more.

Define your identity through chosen paths as your character ventures through journeys Essence will unfold, revealing; reputation, affiliations and standings that hold your character accountable.

Dynamic Combat Awaits

Engage in violent battles with our Limb Specific Targeting (LST) system. Experience fast-paced combat where normal attacks can turn into Counters and/or narrated Gruesome Kills. Achieve Burning Streaks (hit counts) and Slayer Sprees (kill counts) for bonus XP and loot.

Explore the Wilderness

Venture into the wilderness and uncharted areas with board-based play, revealing unique paths and structures that manifest in real-time based on your choices.

Unlock Your Greatness

Conquer Bare Bones events to unlock Heroic, Legendary, and Fabled challenges, each offering rewards like Trophies, Trophy Mounts, and other Achievements to personalize your Avatar's Home.

Your Legacy Awaits

As you embark on your journeys through the worlds of Essentia, what legacy will you carve into its realms, re-shaping its timeline, forever?