(For the GM)
NPC Dispositions represent the specialized NPC roles that directly interact with Player characters in SORC. Each Disposition is paired with a corresponding Talent Tree and Player Profession, providing vital functions, specialized services, and narrative depth to the world. From skilled bounty hunters and master bodyguards to socialites, inventors, and enigmatic portents, these Dispositions enrich the game by offering expertise and story hooks unavailable to Player characters. Game Masters may use this list to populate their worlds with memorable allies and adversaries, and to facilitate meaningful interactions, quests, and challenges that connect Player characters with the broader NPC community. A Disposition is not the limit of what an NPC may be. An NPC can hold any Profession a Player Character can, and many do, the Dispositions below are only the roles that exist on the NPC side of the table and are not open to Players.
Understanding NPC Dispositions: An NPC Disposition is how an NPC's professional expertise manifests through direct interaction with your Players. These are not additional Player professions-they are specialized NPC archetypes that embody specific roles in the world. When a Player character with the Investigator Profession encounters an NPC Guard (the NPC Disposition paired with Detective), there's a natural mechanical and narrative alignment. GMs should assign Dispositions to important NPCs to create consistent, themed interactions and to ground the Player character's chosen professions in a living world where their expertise is recognized and valued.
Note: Each NPC Disposition listed below is paired with a Talent Tree and Player Profession. For example, the Guard is the Disposition paired with the Detective Talent Tree and Investigator Profession. Use this list when creating NPCs-assign them a Disposition that complements your Players' chosen professions to create meaningful, thematic interactions.
| Profession | Description |
|---|---|
| Bounty Hunter | Skilled trackers and hunters who pursue fugitives for reward, adept in stealth, combat, and investigation - formidable foes and valuable allies. |
| Bodyguard | Trained protectors who use combat prowess and security protocols to keep individuals of importance safe in any situation. |
| Escort | Charismatic companions and protectors for travelers and dignitaries, blending diplomacy with combat and survival skills. |
| Nature Warden | Guardians of the natural world, mediators between civilization and nature, skilled in survival, tracking, and ecological balance. Nature Wardens of Hero rank or above teach Martial Abilities to qualified characters of matching rank. |
| Transporter | Specialists in logistics and navigation, moving goods and people safely across the land, sea, or air, overcoming environmental obstacles. |
| Vault Keeper | Masters of security and inventory, guarding valuable treasures with traps, contracts, and meticulous care. |
| Henchman | Loyal followers and enforcers, executing orders efficiently with basic combat skills and unwavering loyalty. |
| Attuner | Specialists in channeling and enhancing magical energies, serving as guides to unlock and amplify magical potential. |
| Socialite | Masters of social interaction and politics, wielding charm and influence through extensive networks and event knowledge. |
| Inventor | Creative minds who develop new technologies and devices, solving problems with ingenious, unconventional solutions. |
| Chemist | Compounders and synthetic creators who manipulate ingredients for potions, medicines, and alchemical inventions. |
| Forecaster | Weather predictors and event analysts, blending magic and science to deliver vital information and bounties. |
| Stable Hand | Caretakers for domesticated beasts and mounts, ensuring their health, training, and readiness for travel or labor. |
| Farm Hand | Agricultural laborers skilled in animal care, planting, and harvesting, essential for sustaining communities. |
| Cohort | Narrative-driven hirelings who support party goals, filling skill gaps and enhancing team effectiveness. |
| Travel Master (NPC) | Coordinators of journeys, masters of routes and transportation methods, ensuring safe, efficient travel across realms. |
| Scribe | Artisans of the written word, creating, transcribing, and appraising documents, contracts, and magical scrolls. |
| Cameo | Special NPCs who appear during key events, serving as plot devices or sources of rare information. |
| Profession Trainer (Grandmaster) | Top-tier experts in professions, providing intensive training and mentorship to those seeking mastery. |
| Talent Trainer (Grandmaster) | Specialists who focus on developing individual talents, unlocking potential with personalized guidance. |
| Class Trainer | Seasoned masters of class paths, teaching advanced abilities and combat techniques for specific adventurer types. |
| Guard | Peacekeepers and defenders, trained to secure cities, castles, and estates, and uphold the law. |
| Innkeeper | Managers of inns, providing lodging, meals, and local knowledge, often serving as information hubs. |
| Illicit Dealer | Traders in forbidden and rare goods, navigating the criminal underworld with discretion and negotiation. |
| Gamer | Competitors in games of chance or skill, renowned for their prowess in taverns and gaming halls. |
| Storyteller | Masters of narrative, lore, and entertainment, preserving history and culture through engaging tales. |
| Vendor | Merchants with market savvy, offering goods and services that reflect the unique character of each locale. |
| Portent | Mysterious figures who provide cryptic warnings or predictions, serving as guides or omens to adventurers. |
| Field Guide | Regional experts on flora, fauna, and geography, offering survival advice and local insights to explorers. |
| Auctioneer | Facilitators of competitive bidding, skilled in persuasion and market knowledge, ensuring fair and lively transactions. |
| Pet Trainer | Specialists in animal training, teaching commands, tricks, and combat skills to pets and mounts. |
| Pet Vendor | Merchants offering domesticated animals, sharing knowledge to help adventurers choose ideal companions. |
| Fellowship Guide | Advisors who help forge bonds between adventurers and animal companions, fostering loyalty and understanding. |
| Love Connector | Matchmakers who arrange relationships, bonds, or unions, often with social or political implications. |
| Religious Leader | Spiritual guides and authorities, leading rituals, offering counsel, and representing faiths in the community. |
| Jester | Performers who entertain with wit and humor, often serving as social commentators or mood-setters. |
| Undertaker | Solemn caretakers who prepare the deceased for burial or cremation, offering guidance and respect to grieving families. |
| Tax Collector | Officials responsible for assessing and collecting taxes, maintaining community finances and public works. |
| Landlord | Property owners who lease spaces to tenants, managing maintenance and cultivating positive relationships. |
| Messenger | Swift couriers delivering messages and goods, often using trained animals or escorts for valuable deliveries. |
| Bailiff | Maintains court order and executes judicial directives on behalf of presiding officials. |
| Jailer | Oversees confinement and welfare of prisoners, maintaining order within holding facilities. |
| Judge | Presides over trials and administers justice according to local law and custom. |
| Prosecutor | Prosecutes legal cases, representing the state or governing body in formal proceedings. |
| Magistrate | Oversees legal disputes and administers local justice with authority over civic matters. |
| Executioner | Carries out sentences of death or corporal punishment as directed by lawful authority. |
| Town Crier | Announces news, edicts, and proclamations to the public, keeping communities informed. |
| Archivist | Maintains historical and legal records, preserves documents and knowledge for future generations. |
| Quartermaster | Manages supplies and equipment for organizations, expeditions, and military operations. |
| Herald | Announces dignitaries and formal events, conveys official messages between factions and courts. |
| Customs Officer | Enforces import and export laws, inspects goods and travelers at borders and ports. |
| Warden | Oversees prisons or wildlife reserves, ensuring order, safety, and proper management. |
| Chamberlain | Manages household affairs for nobility or royalty, coordinating staff and resources. |
| High Priest / Oracle | Leads religious ceremonies and provides divine guidance, serving as the highest spiritual authority in their faith. |
| Almoner | Distributes charity and manages aid for those in need, often serving religious or civic institutions. |
| Seneschal | Supervises estates and handles administration on behalf of lords, managing staff and operations. |
| Emissary / Diplomat | Negotiates alliances and represents factions in official dealings across political boundaries. |
| Healer / Apothecary (NPC only) | Provides dedicated medical care in a fixed location - does not adventure. |
| Mortician | Prepares bodies for burial with technical precision, distinct from the undertaker's ceremonial focus. |
| Master of Revels (NPC) | Organizes festivals, celebrations, and public entertainment for communities and courts. |
| Taskmaster | Oversees labor crews and work assignments, managing productivity with firm authority. |
| Remnant Vendor (NPC only) | Trades in REM Points rather than Coin, dealing exclusively in Item Cards bought from a Character's REM Item Pool. What they carry, and how powerful it is, varies by module. Appears only where a module places one. |
| Census Taker | Collects demographic data and surveys for governing bodies and civic planning. |
| Scrivener | Specializes in manuscript copying, illumination, and formal documentation for institutions and courts. |
| Reeve | Local official managing rural administration and law enforcement on behalf of a lord or governing body. |
| Torturer / Interrogator | Extracts information through intimidation or specialized means, often employed by intelligence or law enforcement. |
| Gatekeeper / Porter | Controls entry and security at important locations, thresholds, and official structures. |
| Stablemaster | Manages stables, breeding programs, and logistics for mounts across a region or estate. |
| Ferry Operator | Runs river and sea crossings, facilitating travel and trade between separated communities. |
| Bellman | Signals time, alerts, and emergencies for towns and institutions using bells or similar devices. |
| AI Custodian | Oversees and maintains artificial intelligence systems and virtual archives across advanced installations. |
| Starport Controller | Manages interstellar traffic and customs at spaceports, coordinating arrivals, departures, and security. |
| Holodeck Director | Designs and supervises holodeck experiences and simulations for entertainment or training. |
| Cryo-Administrator | Manages cryogenic storage and revival protocols, overseeing the preservation and awakening of individuals. |
| Genetic Registrar | Maintains genetic records and enforces bio-ethics for governing bodies and research institutions. |
| Psionic Regulator | Oversees the legality of psionic abilities and investigates cases of misuse or unlicensed practice. |
| Temporal Warden | Guards timelines and enforces chrono-law, intervening when time manipulation threatens stability. |
| Drone Marshal | Supervises drone operations for security, logistics, and law enforcement across jurisdictions. |
| Zero-G Architect | Designs and manages construction in space or low-gravity environments, specializing in structural adaptation. |
| Nanite Supervisor | Manages nanite swarms for maintenance, repair, and defense in advanced technological environments. |
| Cybernetics Registrar | Approves and logs cybernetic enhancements, ensuring compliance with medical and legal standards. |
| Bio-Dome Manager | Administers ecological domes, overseeing climate control, species balance, and habitat integrity. |
| Upkeep (NPC Only) | Maintains the cleanliness, order, and daily function of households, castles, and estates. Brownlings are widely considered the finest practitioners of this Profession, bringing a natural touch of enchantment to every space they tend. |
| Spell Master (NPC) | Arcane instructors of Hero rank or above who teach Spell Abilities to qualified characters of matching rank, their own rank determining the highest tier of Ability they can pass on. |